Now that everyone’s got their motion tracking peripherals out and ready, there’s still one question that needs to be asked: Do we even want motion gaming in the first place?
It seemed so cool in ‘Robot Jox’, but motion control in general hasn’t lived up to the hype of our imaginations. We picture an environment where our every move is mimicked on the screen – and a game where somehow that works out well. It’s a fascinating idea, but is it really something we want?
It’s simple to see the casual applications of this new tech, but the application for traditional hardcore games is a bit fuzzy. The traditional controller works just fine for everything we’re doing today. I’ve never felt limited while playing ‘Halo’ or wished that I could have made a huge arm movement instead of a quick thumb movement while playing ‘Street Fighter’.
There are potential applications, such as the new ‘Steel Battalion’ (a game that required a complex $150 controller to use on the original Xbox) by From Software, and the ever-present desire for just one good sword fighting game. Still, we have to ask ourselves: Is motion controlled gaming something we actually want?