Posted Fri Jun 5, 2015 at 08:46 AM PDT by Brian Hoss
Tuesday & Wednesday will be big days for 'Fallout 4.'
By now, everyone knows that 'Fallout 4' will be one of the biggest games shown at E3, but Bethesda has been promising a full-court blitz, starting with the June 14th Showcase. Now, fans and attendess can begin to understand the publisher/developer's grander plans. Today, Bethesda, has revealed their E3 schedule, and with it comes a focus on three games, 'Fallout 4,' 'DOOM,' and 'Battle Cry.'
While the entire schedule is potent enough to justify its live stage presentation, Tuesday's 2:30pm 'Fallout 4' interview with Game Director Todd Howard is an obvious highlight.
Bethesda’s Live Stage Show Schedule | South Hall, Booth 623
TUESDAY, JUNE 16
1:00 pm | DOOM
Join Marty Stratton, Executive Producer at id Software, and Hugo Martin, Art Director at id Software, for a look into the next chapter of DOOM.
2:30 pm | Fallout 4
Todd Howard, Game Director at Bethesda Game Studios, sits down for an exclusive interview about Fallout 4.
WEDNESDAY, JUNE 17
11:00 am | DOOM
Bethesda hosts a roundtable with id Software’s Marty Stratton (Executive Producer), Hugo Martin (Art Director), Garrett Young (General Manager) and Robert Duffy (Chief Technology Officer).
1:00 pm | Fallout 4
Check out an exclusive panel discussion with Bethesda Game Studios’ Todd Howard (Game Director), Emil Pagliarulo (Lead Designer), Istvan Pely (Lead Artist), and Jeff Gardiner (Lead Producer).
4:00 pm | BATTLECRY
Join Lucas Davis, Design Director at Battlecry Studios, and Rich Vogel, Executive Producer at Battlecry Studios, for an inside look at BATTLECRY.
THURSDAY, JUNE 18
11:00 am | DOOM
id Software’s Marty Stratton sits down for a special interview that dives into DOOM’s strong community and the developer’s plans for getting players involved.
1:00 pm | Bethesda Softworks
Join Pete Hines, VP of PR & Marketing at Bethesda Softworks, for a recap of Bethesda’s E3 and find out what’s next for the publisher and its studios.
3:00 pm | BATTLECRY
Get an even deeper look at BATTLECRY’s maps and character classes with Victor Antonov (Visual Design Director at ZeniMax), Lucas Davis and Rich Vogel.
Speaking of 'Battlecry,' here's a brief explanation of the team-based competitive 3rd person multiplayer title that was featured at PAX Australia:
Naturally, a main feature of 'Battlecry' is the ability to grow a character while playing on faction-based team.
Of course, this schedule just outlines the three key titles for Bethesda. A small teaser or two at the Showcase would be very appropriate.
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