Posted Mon Dec 1, 2014 at 09:42 AM PST by Brian Hoss
And it's about time.
Update: Full notes on the changes to each Exotic plus the explanation of Exotic shards and other changes below.
Update 2: Bungie has outlined how to raise the max Attack and Defense stats for the existing Exotic Weapons and Armor. That update is here.
Among 'Destiny's ongoing issues has been a certain class of weapons and gear that are challenging to get (aside from Xur), but not always all that worthwhile to use. (And since only one can be equipped at a time, these gold bricks have been even less loved than other high profile fare.) These items would be of the Exotic class. Some of the weapons have been so unloved that Bungie has even promised to rework them into something more useful.
Today, it seems, the time has come. Seven exotic weapons, including Super Good Advice, Red Death, Pocket Infinity, Thron, Suros Regime, Vex Mythoclast and, last of all, Bad Juju, are being updated today. The update is dropping around 11AM PST.
Update Information follows:
Earlier today, Bungie dropped word that 'Destiny's troubled Exotics were finally getting some TLC. Now though, with the help of new patch notes, it's clear that the weapons and gear are being overhauled in preparation for use in the expansion. Apparently, "Exotic Weapons are a constant work in-progress."
First off, all exotic weapons and gear no longer use ascendant materials. Instead, their final "upgrade node" will use Exotic shards, which can be purchased form Xur or gotten from breaking down exotics. Exotic weapons now start with a higher attack value, though it seems still tap out at the same max. Many exotic weapons now have buffs detailed below.
Even better, destination materials are now awarded for doing the Daily Heroic Story and for doing bounties. Likewise, players can buy Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower using Vanguard and Crucible marks.
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
Dismantling unwanted Exotics
Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased
Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle
Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Range slightly decreased
Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
MIDA rounds now have increased knockback against targets in both PvE and PvP
Send It upgrade (which was redundant) replaced by Speed Reload
Rate of Fire increased slightly, but Burst Damage reduced to compensate
Weapon Handling speed increased
Player Speed increased while Plan C is in hand
Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Attack Power increased to 323 (from 300)
Base Damage increased, fixing bug we introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Reload Speed increased significantly, auto fires slightly slower
Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
New effects for enemies killed by Ice Breaker upgrade
Patience and Time
Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
Magazine Size increased to 3 (was 1)
Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
Destination Materials now drop from completing the Daily Heroic
Removed the ‘Relic Hunter’ Bounty
Destination Materials now drop from completing the Daily Patrol Bounty
Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Networking fixes, which should reduce the instance of the Bee family of KTOs
Fixed an issue in which using Xbox One party chat induced a slower frame rate
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