Posted Wed Nov 18, 2015 at 08:34 AM PST by Brian Hoss
6 more months.
In spite of showing some great promise (see here), 'Deus Ex: Mankind Divided' has been pushed from a planned release in February to a new date on August, 23rd, 2016. In an open statement from David Anfossi, Head of Studio for Eidos-Montreal, the reason for the delay is the need for "more time in post-production for tuning" and a desire to "not only want to meet those expectations, but exceed them."
Here is the full statement:
As you may have already seen by reading and watching the many previews for Deus Ex: Mankind Divided, our aim is for it to be a worthy successor to Human Revolution, and to improve upon that game in every way possible. I know that expectations are extremely high, and we not only want to meet those expectations, but exceed them.
We're confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations, and refinement to meet our high standards. In order to achieve this, we need to move the release of the game to August 23rd, 2016.
We are sorry to disappoint you with this news, and also thank you for all of your support and comments. This game is a huge part of our lives, and we don't want to compromise on its quality.
So please be patient with us a little longer, and thanks as always for your passion and support – through thick and thin. It's a huge responsibility to work on Deus Ex: Mankind Divided – we know, but also a huge privilege. We're determined to deliver the best game we can.
David Anfossi - Eidos-Montreal head of Studio
In terms of development, six months is much more significant than one month or even three. The August 23rd date is significant on its own, as it's the exact same time of year when 'Deus Ex: Human Revolution' was released. That date/time of year worked wonders for that game.
You can find the latest info on 'Deus Ex: Mankind Divided' linked from our Video Game Release Schedule.
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