Posted Thu May 19, 2016 at 09:37 AM PDT by Brian Hoss
Looks like the sizable changes.
The recent 'Nioh' PS4 Alpha was well worth an in-depth visit (see here) and according to the publisher and developer, over 850,000 players downloaded the alpha during the 10 day period. Now, with so much alpha-based feedback gathered, Team Ninja has a set of important changes to incorporate in the game. Naturally, a more obvious tutorial tops the list, but this list is quite comprehensive. It includes stamina/stagger changes, a new control type, boss area hints, level shortcuts, enemy pursuit and more.
And not to be a downer, but it does sounds like lots of surveyed players asked for the game and its systems to be easier and to be more like a certain established franchise.
But then again, it's worth waiting for further hands-on time. Koei Tecmo has promised more info on the game (like a release date) soon.
OVERALL
Add tutorials regarding the game system.
Adjust balance mainly in the opening sections to make battles fairer.
Improve controls and camera system.
Improve the understandability and usability of the UI.
Improve graphic performance
DETAILS
Tutorials
Implement a training stage for tutorials on basic controls and core game actions.
Action & Controls
Improve player & camera behavior during lock-on.
Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
Expand item shortcut slots.
Revise the objects which require holding a button and the response to the hold input.
Improve detection for the half-circle analog stick input.
Enemies
Adjust attack and defense parameters of enemies.
Revise enemy pursuit of the player.
Revise superarmor (stagger/no stagger) for each enemy and attack.
Adjust Revenant AI.
Level Design/Stages
Improve exploration elements such as shortcuts, etc.
Add hints to guide players to boss areas.
Revise the display of objects that block the view of the player character.
Adjust fire area damage.
UI
Improve layout and displayed information.
Adjust text size.
When making an offering at a shrine, allow the player to perform all actions at once.
Online
Improve online synchronization.
Allow the host to use the Shrine menu during co-op play with a Visitor.
Adjust the rate at which enemy parameters increase during co-op play.
Other
Remove durability stat for weapons and armor.
Adjust the drop rate for equipment.
Add a new control type.
Implement a flow to allow players to exit a mission.
Fix other bugs.
Source: Team Ninja
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