Posted Sat Sep 12, 2015 at 04:06 AM PDT by Justin Clark
Day One patch fixes game's strangest limitation.
From all accounts, 'Mario Maker' is a brilliant sandbox, allowing players to make Mario levels that defy the imagination. At least you can after you wait a few days for all the elements to unlock.
In the road up to pre-release, that wait was apparently somewhere in the region of nine days. This isn't terribly out of the ordinary for Nintendo, who seem to have adopted the well-meaning policy of drip-feeding content as players get more familiar with the basic content, and it typically works (see the steady stream of new content in 'Splatoon' and 'Animal Crossing: New Leaf' particularly). But perhaps sensing the ridiculousness that you can legally get firearms in most states in the real world before you would unlock all the items in 'Mario Maker'., Nintendo has already patched the game to version 1.01, which tweaks the system a bit.
The wait hasn't been removed per se, and Nintendo is, well, Nintendo with the specifics, but users on NeoGAF and Reddit report that each day's set of items has been unlocking in about 15-30 minutes. Consensus seems to be that the new wait is based on sheer usage. Placing a huge number of garbage bricks and items into a stage seems to be doing the trick. It's still going to take a bit of time if you're just planning to grind till you get everything, but it is a little better than, say, waiting till next weekend. Have fun, kids.
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