Posted Mon May 12, 2014 at 09:29 AM PDT by Trevor Ruben
There's always a fast lane.
Another racing sim, another belly full of microtransactions. The upcoming PS4 exclusive 'DriveClub' will indeed allow players to purchase in-game cars with real cash, though game director Paul Rustchynsky tried to placate this announcement with a couple of qualifications.
"In DriveClub, what we've done is make sure that the progression system is really straightforward, really simple and gives you access to a lot of content," he told IGN, trying to sooth potential buyers' fears over stunted progression in favor of cold, hard cash.
The one important distinction he makes is 'DriveClub' won't feature some middle-ground currency you purchase before actually getting the content you want. You see a car, you want it, you either buy it directly or you earn it in-game. Many games use the ambiguity of value-transferred in-game currency to confuse the progression and, in turn, slow it down. However, 'DriveClub's' aversion to this method doesn't guarantee the game's overall progression won't be widened a bit to create the itch some players can only scratch with money. Time will tell.
This news also comes in the wake of the recently announced PS Plus version of the game, which can be downloaded for free initially, and upgraded to full status later on. It's almost like it's free-to-play, except only sort of.
Either way, it can’t be much worse than 'Forza 5,' which many players complained shipped with less content than its predecessors, instead favoring cars you can only gain with cash.
'DriveClub,' marketed as a social simulation racer, will release on Oct. 7 for $60, or $50 on the Playstation Network for PS Plus members.
You can find the latest info on 'DriveClub' linked from our Video Game Release Schedule.
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