'Final Fantasy' Producer Aims for Quicker Development Cycles

Posted Tue Nov 22, 2011 at 08:30 AM PST by Dick Ward

The company has learned from 'Final Fantasy XIII' and is planning to move quicker with new game development.

There are a few game companies out there that can get away with incredibly long development cycles and time between sequels. Nintendo and Blizzard are at the top of that list - a list that has, up until recently, included Square Enix.

'Final Fantasy' producer Yoshinori Kitase says those days are over. 'Final Fantasy XII' was released in 2009 - five years after the debut of the Xbox 360. "Personally," says Kitase, "I think we took a little too long getting it out."

Kitase looks to other AAA developers for an indicator of what works and says that a one to two year turnaround on games is a much better approach. 'Final Fantasy XIII-2' is hitting not much more than two years after the last installment and that's something that will become more common moving forward.

Source: Joystiq

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Tags: Final Fantasy, Square Enix, Final Fantasy XIII-2, Industry Trends (all tags)