Posted Sat Oct 8, 2016 at 01:56 PM PDT by Justin Clark
Let Tim Schafer show you.
'Psychonauts 2' is still very much in development, but Double Fine is apparently far enough in development to start showing off juicy little tidbits like this one: For sheer gits and shiggles, just to have a know location for the new build of Raz to run around in, art director Zack McClendon has built a new rendition of the original 'Psychonauts' summer camp in super pretty Unreal Engine 4.
In the nine-minute video below, McClendon and Tim Schafer show off some of the progress they've made on the game, including a few new moves and animations along with the extraordinarily pretty new environs. Now, they're quick to mention that this isn't a reason to get hyped about a 'Psychonauts' remaster, because Lord only knows how much work it'd take to get that whole game done in UE4, work that should be going into fulfilling all those fig.co promises first. But it's a ifty little look at how development's coming along, fun ideas being thrown about, and 10 inutes in Tim Schafer's company is always time well spent. Have a look below.
You can find the latest info on 'Psychonauts 2' linked from our Video Game Release Schedule.
Source: Double Fine
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