Posted Sun Jul 24, 2016 at 08:53 AM PDT by Connor Sears
With match length tweaks coming down the line.
Version 29, the next patch for the Epic Games MOBA 'Paragon,' is on the way, and coming with it are some balances to two of the game's classes and a nerf for one of the game's beefier fighters.
Like the patch notes for any MOBA, the change list for 'Paragon' v.29 includes plenty of balance changes. This week, the focus is on the game's caster and ranger classes. After the last 'Paragon' patch cut down casters' basic attack damage scaling (to encourage them to use more abilities in taking down opponents), players started having trouble last-hitting minions as casters in the early game. To fix this, the upcoming patch will increase casters' basic attack per level damage, the thought being that this will allow casters to farm in the early game without heavily changing their role in the late game.
Another side effect of the last patch's caster nerf was that the game's ranger class, meant to be most useful in the late game, became more effective in the early game. To correct the scales, the upcoming 'Paragon' patch will reduce the health of rangers to make them a bit more vulnerable early on in a match.
The last big change in the upcoming patch is a nerf for Rampage's ultimate ability, decreasing its duration and its health regeneration, hopefully bringing the character's win rate below its current 60 percent.
The blog post about this upcoing patch also noted that the developers are working on further decreasing average match length and creating a system whereby players that start a match at a disadvantage due to an inactive player can leave the match without a penalty.
You can read about the upcoming 'Paragon' changes, reasoning behind past changes, and plans for future changes in the developer post here.
Source: Epic Games (via Polygon)
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