Posted Thu Jun 26, 2014 at 08:41 AM PDT by Brian Hoss
Google closing the gap between DX11 and mobile with the Android Extension Pack.
One of the more impressive things to come out of Google's I/O conference has to be the Android Extension Pack, which when combined with Nvidia's Tegra K1 processor, establishes a new graphics standard in the increasingly robust mobile space. Epic's Unreal 4 'Rivialry' demo, originally created to demonstrate PC capabilities has been brought over to Android through the Android Extension Pack for demonstration on the K1.
From Nvidia, "With AEP, Google puts game developers on the fast track to bring modern game engines to mobile devices. AEP adds powerful new extensions to OpenGL ES, the mobile graphics standard, bringing PC and console-class features like tessellation and compute shaders to Android."
From Epic, "In under three weeks, Epic created the “Rivalry” demo. How could something so visually complex be created in such a short period of time? As it turns out, Epic had previously created the scene to show off UE4 engine features. However it was made for a DX11-class PC. Working together, the Epic team and NVIDIA dev tech engineers were able to port the demo, along with new, original content, to Android and AEP."
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