Posted Wed Jul 16, 2014 at 08:13 AM PDT by Trevor Ruben
Coming out Aug. 5.
'Metrico' is not an easy game to describe, and it might even be harder to show. It's coming to the PS Vita on Aug. 5 with what seems like a mandatory free demo. Even Roy van de Mortel, level designer at developer Digital Dreams, admits as much in his Playstation blog post.
"We tried to explain the ‘Input Morphing’ mechanic in a blog post before, but it explains itself best when you play Metrico yourself. Those of you who already played Metrico will hopefully agree on this," he wrote. The gameplay trailer shows what looks like traditional platforming, wrapped up in a surreal measurement-fueled world. See if you can spot what's really happening.
Here's how Digital Dreams puts it:
"In Metrico the player needs to traverse the game world, which is built from all sorts of infographics, like bar diagrams, pie charts, line graphs, etc. These infographics constantly change based on your actions, movements and input. It’s something we’ve never seen before, that’s why we conveniently dubbed this ‘Input Morphing’. And also, because you are morphing the entire game world with your input.
Imagine if you would, a bar shooting up in the sky when you fire a projectile, while another shrinks with every step you move. A pie chart may embody the times you have died and a triangle plot shows the relation between your horizontal and vertical movement of your PS Vita.
You have to watch your every move to make it to the end of the worlds, because this move may cause the next platform to become unreachable. You will have to analyze and experiment with the world presented, while your reflexes, intuition and smarts are being tested. The challenge of the game lies within figuring out what each infographic conveys and being able to think outside of the box."
Now watch the trailer again and find yourself at least a little bit more interested in the game.
You can find the latest info on 'Metrico' linked from our Video Game Release Schedule.
Source: Playstation Blog
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