Posted Sun Jan 31, 2016 at 10:16 AM PST by Connor Sears
Sounds like a productive couple of days.
Jonathan Blow, the game designer behind the new adventure puzzle game 'The Witness,' revealed that the revenue brought in by his new game in its first week is approaching the revenue from the entire first year of his 2008 indie hit 'Braid.'
Blow made the announcement over Twitter after 'The Witness' had been on the market for around five days. Blow declined to give specific sales numbers, citing nondisclosure agreement restrictions, but noted that launch week sales of 'The Witness' were "on track" to surpass the first-year sales of 'Braid.'
Blow later clarified that these tweets refer to the games' revenues rather than numbers of units sold.
There are several reasons why 'The Witness' would naturally bring in more revenue than 'Braid.' 'Braid' launched only on Xbox 360 and didn't see a PC release until eight months after the original release, whereas 'The Witness' was released simulatneously on PC and PS4. The heftier $40 price tag of 'The Witness' is likely also a factor in the increased revenue, sitting at more than double the original price of 'Braid.'
Blow, however, noted that the excitement behind the monetary success of 'The Witness' stemmed from the fact that Blow would be able to make his next game with a similar (or larger) budget.
Source: Jonathan Blow
The latest news on all things 4K Ultra HD, blu-ray and Gear.