Posted Mon Aug 24, 2015 at 11:31 AM PDT by Brian Hoss
Continuing to grow.
When it comes to high-profile early access, 'Lego Worlds' (get it here) has to rank pretty high. Today, the game is getting a big set of changes and fixes with Update 2.
With the new update, the area underwater (much of the game) is now playable area, full of things to find and play with. With that in mind, players will need to woory about air. There are of course submarines as well as those characters that don't need air as a means for cracking the deep sea.
Speaking of discovery, the game now has an official Discovery system focused around finding new characters, worlds, builds and so on. This system has soem tweakes for veteran players with the ability to reset save progress without losing the world.
A new map system will change how players find everything (like those custom builds).
Challenge Models are now part of the main game. This would seem to bear out of the one mode philosophy.
Here is a ful list of Update 2 additions and fixes:
Discoveries – For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, you’ll still see the same things but there’s also a new option to reset your save game – without affecting your worlds or brick builds, naturally – so you can start discovering again from scratch. We would highly suggest people give this a try (make a backup of your save data if you want the ability to revert!)
Map – Never get lost again, unless like us you can’t actually read a map... Anyway, you can’t miss it – it’s got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams – let us know how you use it.
The Camera Item – Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesn’t suddenly make it interesting!
Virtual Floor – We’ve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a ‘free’ related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.
LXFML Export update – We’ve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning you’re able to pack up your house and place exactly as it is anywhere you like! We wouldn’t recommend putting your perfect house too close to the Junkyard though, it’ll halve the value!
Tracking Camera – We’ve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.
GUI – The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.
Info Box – You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.
Abilities – There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now you’ll have to wait.
Content – Well, we said above there’s less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And don’t forget ongoing new animations and audio! We’ve also updated the interactions and functionality of a few items. Hopefully you can SEE the improvement…
Added Language support – we have now included support for the following languages:
Italian, Japanese, Polish, Brazilian Portuguese, Dutch, Chinese, Mexican Spanish
On top of all of the above we also have the following patch notes for Bug fixing:
Various crash fixes (including the most commonly reported)
Resolved an issue where placing lava was causing FPS drops
Resolved a physics issue that was causing certain creatures to be launched into the sky
Resolved an issue where certain post-process lighting effects would stop working over time
Corrected text in certain control scheme information boxes
Resolved an issue that was causing steam screenshot feature to take 2 screenshots instead of just 1
Resolved a graphical issue caused by returning to the front end with certain characters active
Fixed certain creatures missing skydive animations
Resolved an issue that was causing the base of characters feet to appear to be filled when in certain contexts
Resolved an issue with flying vehicles clipping into terrain when attempting to land
Undo/Redo functionality within the paint tool should now be working correctly
Stopped an exploit that allowed players to break the maximum place able water container size
Werewolf’s ground slam now has audio attributed
Resolved an issue where props would reappear after being deleted and reloading the world
Resolved various issues related to the physics of small parts
Changes made to the maximum allowable number of spawned vehicles, as well as how the game handles this limit
The tree of the creator house now correctly has parts when broken
Resolved an issue where creatures spawning in caves would ping to the surface
Stopped the Werewolf’s superjump ability from being activated when interacting with props
Various GUI interaction improvements (Changes largely deal with accuracy of detection)
Fixed an issue where characters would get stuck in a specific facial expression
All creatures should now spawn parts when destroyed
Fixed an issue that allowed planes to spawn in caves
Various missing audio files added (Specific character contexts where missing their associated audio)
Elephant should no longer flicker
Resolved an issue causing certain bricks to be rendered invisible
Resolved an issue where resetting to skydive whilst in the werewolf’s superjump context would cause the player to lose control of the active character
Source: TT Games
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