Posted Tue Mar 29, 2016 at 08:00 AM PDT by Levi van Tine
I will survive.
Bethesda has released some info about the work they are doing on the 'Fallout 4' Survival Mode, and it is quite comprehensive. Everything from bed rest, food, companion healing, and more will be altered to make the mode more difficult than the standard 'Fallout' experience, and perhaps more realistic as well.
Fundamental changes are being made to the save system. Saves will only be possible when sleeping in a bed - no more quicksaving before each fight to hedge your bets. Because beds are naturally hard to come by in the squalid dungeons of the Commonwealth, this means that survivors will face difficult choices as they explore. Do they go for broke and open the next door, or cut their losses and return back to their homebase with what they've already collected? Another modern convenience, fast travel, is being disabled. You're going to have to walk everywhere. The workshops scattered about the Commonwealth will now be indisposable pit stops, instead of quickly forgettable map blips.
Other changes are being made to food, water, disease, and limb damage. Survivors now take and inflict more damage, and can become seriously ill. Their immune systems can deteriorate, especially by using RadAway. Antibiotics can be crafted. Ammunition and stimpacks will have a weight value. Carrying too much crap will lead to fatigue and eventually leg damage, and so on.
This survival mode is being carefully planned with its own distinct design philosophy and programming team, and it looks as though Bethesda has been vigilantly listening to complaints to ensure a more realistic and challenging Wasteland experience. The Steam version of survival mode is now open to public testers, and Bethesda claims that it will be available on consoles next month.
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