Posted Fri Sep 12, 2014 at 05:28 PM PDT by Brian Hoss
"No victory laps. No vacations."
Bungie has just shared their first weekly update post launch of 'Destiny,' and the short story is that the team is still hard at work.
Every single developer at Bungie has people in their lives who have been asking: “So, when this game is out, will you be taking some time off?”
For many of us, the answer is “No way!” No victory laps. No vacations. Every ending is also a beginning. Now that so many of you have arrived in the Tower, the real work begins. You’re in our world, and we intend to make that a place you’ll want to return to for a long time to come. Perhaps you’ve seen those first seeds being planted.
And we haven’t forgotten those of you who have yet to connect.
You see the team is hard at work continuing to shape and create content for the game.
Some evidence of this work can be seen in this weekend Salvage event, which is detailed here by Design Lead Lars Bakken:
Salvage is an intense competitive mode on our small and medium sized maps. Kills still matter, but the objective is the most important thing. Multiple relics litter the map at round start. A few seconds into the match, one is chosen at random. The first team to reach the chosen relic launches a probe and must defend it for forty five seconds. If your team successfully defends it, every team member gets a big score increase. We hope you enjoy it. Good luck, Guardians.
You can find the latest info on 'Destiny' linked from our Video Game Release Schedule.
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