'Watch Dogs' is set for release on five platforms May 27th, which can't come soon enough after years of hyping. Today, Ubisoft shared a new primer introducing many of the game's elements, the publisher also has produced a new description of the game. "The game will be available on both console generations... it'll deliver a unique experience that speaks to the notion of next-generation gaming – regardless of what platform you play it on." In essence, the gameplay will make 'Watch Dogs' feel like a next-gen game on all of its platforms.
What aspect of 'Watch Dogs' is the term "next-gen" being co-opted? The ability for players to hack the virtual game world of Chicago.
Of course, when it comes to deciding which version of 'Watch Dogs' a player might want. Here's some very solid details:
"Watch Dogs is coming May 27, 2014, to both generations of consoles and, yes, the game is almost exactly the same. The single-player experience is largely untouched, aside from the density of Chicago – there'll be fewer NPCs in some areas, but not in a way that affects the core gameplay. The seamless online is also intact, as that's "part of the essence of the game," Morin says. The only missing modes on PS3 and Xbox 360 are the Decryption competitive multiplayer mode and the ability to free roam with multiple players (which Morin describes as more of a "bonus" than a core gameplay experience). But all the other online modes are fully intact."
"The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles."
The PS4 version's resolution is likely a surprise, but it's equally interesting to see the game described completely without mention of pre-order DLC of season pass content.