Posted Sat Jul 9, 2016 at 09:42 AM PDT by Justin Clark
Xbox One version sporting much needed tweaks
in case just being able to play one of the best games ever crafted wasn't good enough for you, as it turns out, the Xbox One has even more surprises in store for the newly-backward compatible 'Red Dead Redemption' than advertised.
For starters, as it turns out, most of the game's single and multiplayer DLC is currently being offered for free. While on the single player side, Myths and Legends and the Hunting and Trading packs have always been free, Legends and Killers, Liars and Cheats and Outlaws to the End are now joining them, adding a ton of new activities and maps to the already pretty robust multiplayer. The retailer-specific pre-order bonus content--the Deadly Assassin Outfit, the War Horse, and the Golden Gun weapons--still must be bought, but all are discounted to a buck a pop. As you probably expected, though, 'Undead Nightmare' is still a full $10.
Even without that DLC, however, Digital Foundry has discovered something even cooler. While Microsoft has warned from day one that there's no guarantees that being brought to Xbox One means any of the backward compatible games would perform any better or worse than they do on 360, somebody's definitely gone the extra mile on 'Red Dead', because both the core game and 'Undead Nightmare' are now running at a rock solid 30fps, with v-sync turned on, acing out the screen tearing, something the 360 version was notoriously bad at, especially in crowded scenes. This is an especially big deal for 'Undead Nightmare', which had a bad habit of grinding to a glitchy halt when enough zombies were onscreen. While a dip is still there, it's minor an ignorable. It's not a full on remaster, but the fact that the Xbox One has been able to fix a nagging issue while delivering the game to us all is a beautiful thing. Check out Digital Foundry's in depth video below.
Source: Microsoft, Digital Foundry
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