Posted Tue Feb 16, 2016 at 08:35 AM PST by Brian Hoss
After spending about 24 hours with the PS4 release build of 'Street Fighter V,' there's little doubt that many players are in for a frustrating time. Whether it's Amazon delays, retailer tied DLC costumes, PS3 fightsticks, the lack of an arcade mode, the delay of the challenge mode and shop, or the king of all frustrations, overloaded servers, there are plenty of things to get caught up in and frustrated with.
And yet, neither one nor the whole of these problems have stopped me from putting in hours of playtime. I'd recommend the same to anyone else. Last night, when midnight hit on the east coast I was kicked off, likely due to demand. Yesterday, there was server maintenance in afternoon. And I've had some online matches that went very flipbook like on me. Plus, when playing the meager story mode or survival mode, I've still had to worry about being "connected."
I also ran into a problem with one of my fightsticks. It was the dreaded 8 minute timeout on PS4, but I was able to fix it.
In between these troubles, I've had hours of time to work out some of the roster. (I finally got to play Fang, and his poison moves are fun.) No doubt, this is a different animal from 'Street Fighter IV,' and the whole importance of EX moves and the V Skills is becoming apparent. I have yet to pick a main, but it's fun trying out Nash, Karin, and even familiar fighters like Cammy.
So right now, which is likely before we see the biggest demand today (and this weekend), I think anyone who wants to play should try. If anything, the lack of an Arcade mode or Challenge mode (promised for March along with the Shop) might be the biggest reason to wait.
Sadly, I must say that anyone who is particular about their online name should try to get in quick and get their Fighter ID. (This is a one-time pick needed because of cross-play, so be careful.)
Still, the celebration for 'sf' fans is intact.
You can find the latest info on 'Street Fighter V' linked from our Video Game Release Schedule.
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