New Look at 'Assassin's Creed IV: Black Flag' Focuses on Next-Gen Effects

Posted Thu Sep 12, 2013 at 10:30 AM PDT by
Assassin's Creed IV: Black Flag

Sony proud of the extra sixty minutes of PlayStation exclusive content.

Not only are Sony and Ubisoft hyping the next-generation in-game capabilities present in 'Assassin's Creed IV: Black Flag,' but also the actual advancement in the game engine's tools. These advancements include quicker, more complex lighting pass iterations, as well as semi-dynamic nav-meshes for character pathing during in-game boarding sequences.

From Sony, "Some of the highlights include our use of real Beaufort scale waves for a realistic ocean and the new sea engine, which follows real world physics. Complex shaders work to give the ocean that translucent appearance.

"Each raindrop is an individually lit object, puddles accurately mirror the world around them and volumetric fog accepts and reflects light from different sources. Dynamic Navmeshes (three dimensional objects you can run around on) ensure that you can jump from one ship to another without encountering weird collision issues, and can seamlessly interact between two ships involved in a boarding action.

"We can use the power of next-gen processors to generate thousands of three dimensional plants that realistically react to the weather around them, as well as their interaction with Edward (perfect for judging his location during stealth gameplay). "

'Assassin's Creed IV: Black Flag' is due for 60 minutes of additional gameplay, that is, at least at launch tied to the PlayStation version of the game.

You can find the latest info on 'Assassin's Creed IV: Black Flag' linked from our Video Games Release Schedule.

Source: PlayStation Blog

Author: Brian Hoss

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Tags: PS4, Ubisoft, Assassin's Creed (23 posts) (all tags)