Posted Wed Mar 19, 2014 at 11:34 AM PDT by Brian Hoss
Massive devs talk up their new game engine.
Expected late this year 'Tom Clancy's The Division' for the PS4, Xbox One, and PC look to be Ubisoft's most ambitious online title to date. The Ubisoft-owned Massive Entertainment has put years into the game and into its Snowdrop engine. Today, the publisher and developer shared a look at how the Snowdrop engine is key to a streamlined workflow and a next-gen product.
Anders Holmquist, Technical Director at Massive, "We wanted to go better without getting bigger." Here's Massive's description of their new engine, "Snowdrop, a game engine developed specifically with the new generation of consoles in mind, is the power behind Tom Clancy’s The Division. The game took E3 2013 by storm, largely thanks to this engine which allows us to set a new bar when it comes to video game realism and open world rendering. Snowdrop let’s you experience a chaotic and devastated New York City like you have never seen it before."
Much of the workflow items mentioned by the Massive devs, such as the scripting system, follow philosophies pushed by engine such as Unreal 3. In terms of bearing out the developer's claims, 'Tom Clancy's The Division', the game will need a pleasant (quick, agile, stable) online system and enough content to feed its online audience at release.
You can find the latest info on 'Tom Clancy's The Division' linked from our Video Game Release Schedule.
Source: Massive Entertainment
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