Posted Tue May 26, 2015 at 03:39 PM PDT by Brian Hoss
It must be played.
Tic Toc Games, the developer of 'Adventures of Pip,' consists of former WayForward developers who have been obsessed with creating the modern take on the classic mold of the old-school platformer. But that's not what has the 'Adventures of Pip' poised to be the next 'Shovel Knight.'
You see, like 'Shovel Knight,' no amount of talking about the game can be a decent substitute for getting hands-on.
Pip, the game's hero, and the one that stands in for the player, has three stages of existence. A squat little pixel, a plucky 8-bit two-fisted bloke, and a sword-swinging 16-bit version.
Naturally, with the 16-bit Pip being so large and powerful, he's the one that players will want to evolve to as quickly as possible, right?
Not so much. 16-bit Pip can't go everywhere the squat pixel Pip can. In fact, all three variations have their specific strengths and weaknesses. If this were just a puzzle platformer, those three forms and their need to change (usually done by killing the right enemies and getting the right power-up) would be enough, but this is a much more intense challenge.
The game's level design tasks the player with fast-paced sections that demand near precise play. Those who hesitate will find a small margin of error, but those who thrive on the addictive platforming run, the kind that others players can watch and cheer, will find themselves a very game indeed.
Again, as I said, talking about the game is a very poor substitute for actually playing it.
'The Adventures of Pip' hits Steam on June 4th ($14.99) and the Wii U on June 11th.
You can find the latest info on 'Adventures of Pip' linked from our Video Game Release Schedule.
Source: Tic Toc Games
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