Posted Wed Jan 28, 2015 at 08:56 AM PST by Brian Hoss
The warm embrace of a great concept.
One of the smallest displays at PAX South, 'Starr Mazer' wants to tell a big story. The entire game concept was born out of background noise, a montage of would-be game clips featuring a mix of game genres but one cohesive retro style all meant to play in the background on a movie set. From such humble beginnings Imagos' 'Starr Mazer' has grown to game-size proportions.
Ostensibly, a sci-fi adventure game, 'Starr Mazer' also has the player taking a role usually meant for side-scrolling shoot 'em ups. And yet amid all the space shooting, and adventure game conversation clicking, Imagos' is promising a game world that will change based on the actions of the player. From who they choose to shoot at, to whom they make bargains with, and to what hidden paths they can uncover, the game's open narrative, episodic structure will change.
As some readers might note, I rarely highlight Kickstarter projects, but 'Starr Mazer' has a tremendous amount of promise at this early stage. There's a bit more nuance to the game than just a mix of genres. Each playthrough is not only affected by player decisions and discoveries, but the game's episode are arranged randomly per playthrough, the idea being to mix when, where, and why, characters, quests, and events, are encountered. The development team is a mix of impressive indie talent, but it may be overshadowed by the assemblage of musicians promised for the game's first stretch goal. The project is meant initially for the PC, Mac, and Linux with some hidden stretch goals indicating handhelds and mobile and a date of April 2016.
The Kickstarter for 'Starr Mazer' is set to run through Saturday, February 21st with an initial goal of $160,000. (To learn more go here.)
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