Crytek CEO cites "lack of business support between Nintendo and EA."
In an interview with Venture Beat, Crytek CEO, Cevat Yerli explains why the Wii U version of 'Crysis 3' "had to die." "We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die."
Yerli's frank disclosure follows similar statements prior to the title's release wherein he cited a lack of "business drive" as the reason why EA and Nintendo made "a purely business decision" not to carry out a version of 'Crysis 3' for the Wii U.
Yerli goes on in the interview to discuss the reasoning why the companies upcoming free-to-play FPS 'Warface' is exclusive to the PC and won't be seen on any next-generation consoles. "A technology like GFACE has a tremendous amount of backend needs so it can deliver games like Warface. I would think that platform holders would have to adapt to those circumstances first, and then we could see Warface there. Right now, though, we have no plans to put Warface on any of the next-gen consoles."
Crytek originally was a PC-only developer of titles such as 'Far Cry' and the first 'Crysis,' and specialized in titles that really pushed PCs. The company then made a strategic move to incorporate the 360 and PS3 into their main focus with 2011's 'Crysis 2.' Yerli's comments and stated desire for the company to go completely free-to-play in five years suggest a shift back towards the PC and away from their relationship with EA.