Posted Fri Dec 7, 2012 at 06:30 AM PST by Brian Hoss
The spy RPG 'Agent' project lived and died back in 2009.
Two-time BioWare developer (and co-founder) Trent Ouster revealed to Eurogamer the nature of the project and its subsequent downfall. "The concept was to do the other half of GoldenEye. The idea being that James Bond isn't just a gun that walks around the world and shoots people. He's a suave manipulator, he's a talented martial artist, he's a secret agent. We wanted to cross that 007 with Jason Bourne, where he's been modified in some way; you're not sure what, but he's definitely deadly."
"We really wanted to push the acting side, the digital acting. We really wanted to be very high drama, very intense scenes. I always think of the scene in the second Bourne movie where Jason Bourne's choking the guy out with a book and he's right in his face and it's this very intense moment. That was one of the key things we wanted to carry off."
Previously, Trent had written a description of his last work with BioWare, "I also started a new and exciting project which failed to survive the recession."
Trent described the death of the project as the result of disbelief on the part of BioWare parent EA, "Fundamentally EA didn't believe in the concept, and if the company's not behind it, it doesn't matter how hard you struggle you just can't make it happen."
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