Uplay passport removed from a future games.
The first versions of 'Assassin's Creed IV: Black Flag' were released this Tuesday to much acclaim; however, there was one aspect that players did not appreciate. In order to unlock the game's online features, which center around supplementing the game's pirate fleet features through means like the companion mobile app, players needed to enter in a Uplay Passport code, which came bundled with new copies of the game. Those renting or borrowing a copy, were asked to purchase a Uplay Passport in order to unlock those features, effectively making the Uplay Passport an online pass.
Ubisoft has now announced that they are eliminating the Uplay passport from 'Assassin's Creed IV: Black Flag' and from all future Ubisoft titles, as well as issuing refunds for those who have purchased Uplay Passport codes.
From Ubisoft, "We listen to our community and understand that there are concerns over some players’ ability to access this feature, so we have decided to eliminate the cost of the Uplay Passport for Black Flag. This ensures that everyone will be able to use the companion app, Edward’s Fleet, online multiplayer and available bonus content at no additional cost.
"Gamers currently without a Uplay Passport for Black Flag will be able to download one for free from Xbox Live or PlayStation Network. For those who have already purchased Uplay Passport for Black Flag, please contact your regional Ubisoft support.
"What’s more, Uplay Passport will not be a part of any future Ubisoft games.
"The Uplay Passport program was initiated as a means of giving customers full access and support for online multiplayer and features, along with exclusive content, bonuses and rewards. However, games today are blurring the line between offline and online, between what is “single player” and what is “multiplayer.” Based on that and on the feedback we received from you, we recognized that Passport is no longer the best approach for ensuring that all our customers have the best possible experience with all facets of our games."
Author: Brian Hoss