Square Enix's Collective Launches With Three Games From Three Developers

Posted Mon Jan 27, 2014 at 11:30 AM PST by
Square Enix Collective

Square Enix attempting to assure sales through crowd-funding model.

Square Enix, a publisher who has of late seemed more comfortable with making smartphone apps than million selling AAA titles like 'Tomb Raider' and 'Sleeping Dogs,' has officially launched the Square Enix Collective. Through the Square Enix Collective, projects will be pitched and voted on by fans. If a project seems popular it will go up for crowd funding on Indiegogo with the goal of ultimately being published by Square Enix.

While Square Enix's name invokes properties such as 'Final Fantasy' and 'Deus Ex,' the first three projects featured in the Collective are free of any preexisting IP tie-in.

From Square Enix, "The first 28-day test phase will feature three teams (one from Dundee, two from Montreal) with a variety of projects that should give us a great chance to test the platform - and generate support for their ideas.

"If those projects build some good momentum, they may also be offered the chance to get supported through the crowdfunding process via the Collective Indiegogo campaign page.

"And I’m now very proud to be able to welcome Ruffian Games, Kitfox Games and Tuque Games as the three participants for the pilot phase... All three of the team’s game pitches are available for you to peruse – Game of Glens, Moon Hunters and World War Machine. If you see something you think you’d like to play – and could see yourself backing through crowdfunding – then make sure to vote. Further more, the devs will be watching the comments, so it’s your chance to offer feedback and help make something awesome."

Two of the three projects currently have strong support and may eventually become playable games.

You can find the latest info on 'Infamous: Second Son' linked from our Video Game Release Schedule.

Source: Square Enix

Author: Brian Hoss

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Tags: Square Enix Collective, Square Enix (all tags)