Posted Wed Jan 22, 2014 at 07:30 AM PST by Brian Hoss
"We looked at the possibility of adding more side tombs."
By jumping onto the Xbox One and PS4 'Tomb Raider: Definitive Edition' is primed for scrutiny. One decision already under the microscope involves the new version's lack of gameplay or story additions.
Executive Producer Scot Amos, "One of the very first conversations we had was whether to include stuff we'd actually designed for the 360 and PS3 versions which we changed or just didn't get round to at the end of the day for one reason or another."
With Crystal Dynamics bringing in both Nixxies and 'Sleeping Dogs' developer United Front Games to work on the Definitive Edition, Crystal Dynamics has been able to completely focus on the game's sequel. "This is that Batman Begins kind of origins tale that was crafted and sculpted in a way that let us set up Lara and have her go through that arc and ascension from somebody who has just shown up on the island and is surviving to being a survivor. For us all those elements were told and we didn't look at it and think we could add much more to the story.
"So we took the story we were already really happy with, the one that already plays really well, and recreated it in a higher visual fidelity that gives us a great platform to play with on the next-gen consoles. So yeah, there was a discussion [regarding new content], but honestly it was a short-lived one because we really were happy with the game we'd already made, so it was a case of bringing that to the next-gen consoles."
You can find the latest info on 'Tomb Raider: Definitive Edition' linked from our Video Game Release Schedule.
Author: Brian Hoss
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