Posted Thu Feb 20, 2014 at 03:00 PM PST by Brian Hoss
Supergiant Games shares some details on the action RPG.
'Transistor,' Supergiant Games' follow-up to the acclaimed 'Bastion,' is still on track for release on the PS4. According to Creative Director Greg Kasavin, there is a reason why details on the game have been slight since its announcement, "After the fantastic response we got to our reveal of Transistor last year, we knew we just had to stay focused and make sure the full game lived up to the potential people saw in it, or better yet experienced from playing it. That's essentially what we've been doing."
In an interview with Game Informer, Greg did dish on some details regarding gameplay and the game's story. The lead character Red and the Transistor, a speaking weapon/relic, face off against a group of adversaries called "the Process." The Process are "desperate to recover the Transistor," and all the while the Transistor serves as both a weapon and a "travelling companion" for Red.
As for the combat, the player will begin the game with two functions, "Crash(), which provides a short-range attack that stuns Processes, and Breach(), which provides a powerful long-range attack that pierces through multiple targets. The thing is, not only are these two distinct abilities, they can also be used to augment one another. So, you can upgrade Breach() with the other function's stun capability, making it even more powerful. Or you can upgrade Crash() to have much longer range. Since you can have up to four active functions equipped at a time, each with multiple upgrades, the possibilities really start to open up."
Even more interesting in this action RPG is the optional Turn() function, which can be used to pause the real-time combat. Players can use the Tunr() function to either "press the attack or as a last-ditch measure or for evasive maneuvers, or just for pausing and surveying, it's all viable in any proportion with the real-time combat. It's really important to us to balance the real-time play with the strategic planning and we're happy with how that aspect of the game has come along. We knew we were onto something with it when we noticed that everyone on our team was using Turn() differently when we played."
You can find the latest info on 'Transistor' linked from our Video Game Release Schedule.
Source: Game Informer
Author: Brian Hoss
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