Posted Wed Mar 28, 2012 at 07:30 AM PDT by Dick Ward
Every single citizen of the city will be tracked, crime indicators like graffiti will keep you on your toes, Sims will make demands and organize protests and plenty more.
It's been nearly 10 years since we've had a new core'Sim City' game and the folks at Maxis don't look like they're going to disappoint with the newest installment. They've been working like crazy to put new features in – some of which were requested by fans, but many that seem to have come purely out of the over analytical minds of the creators. That's a good thing.
One very cool new feature is the ability to build different types of cities. No longer are you required to find that perfect mix of residential, industrial and commercial zones – if you want to make a coal town you can do it up. Want to go the artistic/cultural route? Well you can.
So just how deep does the rabbit hole go? Audio director Kent Jolly explains that different parts of the city, different homes and different shops will all have their own ambient sounds. Even the music in the game is affected by your performance – happier people means happier music. That's a nice touch when you're doing well, but seems like it could just make poor performance hurt that much more.
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