Posted Fri Feb 21, 2014 at 11:30 AM PST by Brian Hoss
The full game checks in at 15.88GB.
With big games comes big download sizes, and yet pre-loading console games, whose size can exceed 40GBs, has not been a primary focus for the new consoles. With pre-loading, which is commonly used on PC game platforms like Steam, buyers can pre-order the game and are given a download window, often the length of a day prior to release where the game can be downloaded (pre-loaded) in a locked form, and then unlocked at a specified time. Microsoft's Marc Whitten previously stated that Xbox One would support pre-loading at some point. With Microsoft hard at work getting various features online for the release of 'Titanfall,' pre-loading for the Xbox One may be another 'Titanfall' feature.
The Xbox One 'Titanfall' listing on Xbox.com contains the following: "Pre-purchase: You will be charged the full price immediately for this pre-purchase. Xbox One game expected to release on March 11th, 2014. You may download the game from Xbox Live before then, but it will not be playable until after 12:01 AM PST on the release date in your country."
One reason players enjoy pre-loading games is to replicate the midnight or morning release feeling without having to deal with long downloads. The unlock time, which in this case is 12:01 AM PST, can still be a source of trouble if it forces players to wait beyond the physical release time.
Author: Brian Hoss
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