Posted Tue Apr 1, 2014 at 08:52 AM PDT by Brian Hoss
The screenshot option is an easy favorite.
In a move not altogether normal for AAA console releases, 'Infamous: Second Son' will be receiving a few small, fan-requested features. From Brian Fleming, Co-founder and Producer at Sucker Punch, "We also want you to know that we listen to your complaints. Some big, some small, but we take them all to heart. We never want to lose sight of how important it is that we listen to all of you. We can always be better."
"So to say thanks, not just for all the support but also for your passionate requests to make the game better, we’ve started work on a few small features which we’ll be delivering in the weeks to come."
The first feature detailed is the ability to change the time of day, which is unlocked after beating the game.
The second feature detailed is the ability to turn the HUD on and off for the purpose of taking clean screenshots.
The third feature detailed is the ability to cap the frame rate at 30FPS. This feature is specified as for fans who prefer the capped frame rate and not suitable to the taste of Sucker Punch as a whole.
These updates, along with more bug fixes, are expected at the earliest in two weeks time.
From the High-Def Digest review of 'Infamous: Second Son:'
"Visually, Sucker Punch has built a vibrant version of Seattle that's a breath of fresh air compared to the previous Infamous games. In addition, the large sandbox world runs smooth as silk and load times are at a minimum when quick traveling around the city. The physics engine is also very well designed making it easy for the player to zip around rooftops without worry. The frame rate is rock solid, ideal when taking on 10+ enemies at once."
"However, the most impressive aspect of the visuals has to be the lighting and particle effects when it comes to the powers. Sucker Punch did a fantastic job giving each ability a unique look."
Source: PlayStation Blog
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