"Your feedback from the alpha trial is clear: We are not making the game you want to play."
The new 'Command & Conquer,' powered by the Frostbite engine, free-to-play, and developed by Victory Games is over before it had really begun. The game had been in a closed alpha testing phase, and it appears that EA elected to cut bait before doing further damage to the nearly bankrupt 'Command & Conquer' brand.
From Victory Studios, "Thank you for your participation over the last few months in the Command & Conquer closed alpha test. It’s been much appreciated, and you’ve been instrumental in helping define what a new Command & Conquer experience should and shouldn’t be.
"Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it’s about getting you the game you expect and deserve.
"Over the next 10 days we will be refunding any and all money spent in the alpha. If you have a question about your refund, please contact help.ea.com.
"We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support."
According to GamesIndustry International, Victory Games is being disbanded by EA with some employees being evaluated for other EA studios. The demise of the game follows a pattern of questionable choices for the 'Command & Conquer' games dating back more than a decade.
Source: GamesIndustry International
Author: Brian Hoss