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Study Shows XBLA Games are Getting More Expensive while Review Scores are Dropping
Mon Feb 06, 2012 at 12:30 PM ETTags: Summer of Arcade, Braid, Bastion, Castle Crashers, XBLA, Xbox Live Arcade (all tags)
A study by XBLA Fans has revealed a disappointing trend in Xbox Live Arcade Games.
The Xbox Live Arcade is a great source of inexpensive but awesome games. You can get ahold of titles like 'Bastion,' 'Castle Crashers,' and 'Braid' along with classics like the newly released 'Simpsons Arcade Game' without having to shell out the $60 a new retail game would cost.
According to the website XBLA Fans, however, the Live Arcade has been slowly getting worse. Prices are going up, while game quality has been decreasing. Take the yearly Summer of Arcade for example. In 2008 we got 'Braid,' 'Castle Crashers,' and 'Bionic Commando: Rearmed,' along with a few other titles. The average Metacritic score came out to 84.8 and the average price was 960.
Compare that to 2011, which had the lowest average Metacritic score at 78.8. It also had the second highest price average, at 1120.
Obviously, there's a lot more to consider than that number, but you can read the rest in a four part series over at XBLA Fans.
(via: Joystiq)
See what people are saying about this story in our forums area, or check out other recent discussions.
Study Shows XBLA Games are Getting More Expensive while Review Scores are Dropping
Mon Feb 06, 2012 at 12:30 PM ETTags: Summer of Arcade, Braid, Bastion, Castle Crashers, XBLA, Xbox Live Arcade (all tags)
A study by XBLA Fans has revealed a disappointing trend in Xbox Live Arcade Games.
The Xbox Live Arcade is a great source of inexpensive but awesome games. You can get ahold of titles like 'Bastion,' 'Castle Crashers,' and 'Braid' along with classics like the newly released 'Simpsons Arcade Game' without having to shell out the $60 a new retail game would cost.
According to the website XBLA Fans, however, the Live Arcade has been slowly getting worse. Prices are going up, while game quality has been decreasing. Take the yearly Summer of Arcade for example. In 2008 we got 'Braid,' 'Castle Crashers,' and 'Bionic Commando: Rearmed,' along with a few other titles. The average Metacritic score came out to 84.8 and the average price was 960.
Compare that to 2011, which had the lowest average Metacritic score at 78.8. It also had the second highest price average, at 1120.
Obviously, there's a lot more to consider than that number, but you can read the rest in a four part series over at XBLA Fans.
(via: Joystiq)
See what people are saying about this story in our forums area, or check out other recent discussions.
Game Developers Choice Awards Nominees Announced
Fri Jan 06, 2012 at 11:30 AM ETTags: Game Developers Conference, Game Developers Choice Awards, Videogame Awards, Bastion, Dark Souls, Portal 2, Skyrim (all tags)
A few obvious titles are nominated, like 'Skyrim' and 'Portal 2,' but there are a few smaller games in the running, like 'Bastion' and 'Dark Souls.''
There are only a few videogame award shows worth watching, and the Game Developer's Choice Awards is one of them. Awards are voted on by the industry and given out at the Game Developers Conference, coming in early March. There aren't bikini-clad women or presenters that don't make sense or awards for "Best Game Fueled By Dew." It's not the Spike VGAs is the point.
This year's award nominations include most of the games you'd expect to see. 'Arkham City,' 'Skyrim,' 'Portal 2,' and 'L.A. Noire' appear in more than a few categories. Surprise hit 'Bastion' is all over the list as well, picking up nominations for Innovation, Audio, Best Downloadable Game and Best Debut.
There's another dark horse on the list and that's 'Dark Souls,' the follow up to 'Demon's Souls' from From Software. It's not only nominated for Best Game Design, but Game of the Year as well. That could certainly be a big upset considering the mainstream titles its up against.
Source: PR Newswire
Game Developers Choice Awards Nominees Announced
Fri Jan 06, 2012 at 11:30 AM ETTags: Game Developers Conference, Game Developers Choice Awards, Videogame Awards, Bastion, Dark Souls, Portal 2, Skyrim (all tags)
A few obvious titles are nominated, like 'Skyrim' and 'Portal 2,' but there are a few smaller games in the running, like 'Bastion' and 'Dark Souls.''
There are only a few videogame award shows worth watching, and the Game Developer's Choice Awards is one of them. Awards are voted on by the industry and given out at the Game Developers Conference, coming in early March. There aren't bikini-clad women or presenters that don't make sense or awards for "Best Game Fueled By Dew." It's not the Spike VGAs is the point.
This year's award nominations include most of the games you'd expect to see. 'Arkham City,' 'Skyrim,' 'Portal 2,' and 'L.A. Noire' appear in more than a few categories. Surprise hit 'Bastion' is all over the list as well, picking up nominations for Innovation, Audio, Best Downloadable Game and Best Debut.
There's another dark horse on the list and that's 'Dark Souls,' the follow up to 'Demon's Souls' from From Software. It's not only nominated for Best Game Design, but Game of the Year as well. That could certainly be a big upset considering the mainstream titles its up against.
Source: PR Newswire
Indie Games 'Super Meat Boy' and 'Bastion' Hit Huge Sales Milestones
Wed Jan 04, 2012 at 10:30 AM ETTags: Indie Games, Super Meat Boy, Bastion, Sales Figures, Industry Trends (all tags)
Both games have outsold expectations significantly, with 'Super Meat Boy' bringing in one million sales.
"Indie games just can't compete in sales with triple-A titles." That's an oft heard statement about the indie space that's becoming less and less accurate. If the 4 million sales of 'Minecraft' weren't enough to prove it, two more great indie games have just announced some significant sales figures.
'Bastion' creators Supergiant announced last week that their game had hit 500,000 sales. Half a million games sold is a number that the team behind the game never thought possible. Those sales don't just mean money in the pockets of the game's creators though. Creative director Greg Kasavin says that this puts the team in a position "to be in a position to make more games on our own terms."
Team Meat also announced some big sales news recently, boasting a cool million sales of 'Super Meat Boy.' The game was developed by a team of two and composed by a team of one. It just goes to show that a high budget and a massive team isn't always necessary for major sales as long as the game is good.
Source: GameSpot
See what people are saying about this story in our forums area, or check out other recent discussions.
Indie Games 'Super Meat Boy' and 'Bastion' Hit Huge Sales Milestones
Wed Jan 04, 2012 at 10:30 AM ETTags: Indie Games, Super Meat Boy, Bastion, Sales Figures, Industry Trends (all tags)
Both games have outsold expectations significantly, with 'Super Meat Boy' bringing in one million sales.
"Indie games just can't compete in sales with triple-A titles." That's an oft heard statement about the indie space that's becoming less and less accurate. If the 4 million sales of 'Minecraft' weren't enough to prove it, two more great indie games have just announced some significant sales figures.
'Bastion' creators Supergiant announced last week that their game had hit 500,000 sales. Half a million games sold is a number that the team behind the game never thought possible. Those sales don't just mean money in the pockets of the game's creators though. Creative director Greg Kasavin says that this puts the team in a position "to be in a position to make more games on our own terms."
Team Meat also announced some big sales news recently, boasting a cool million sales of 'Super Meat Boy.' The game was developed by a team of two and composed by a team of one. It just goes to show that a high budget and a massive team isn't always necessary for major sales as long as the game is good.
Source: GameSpot
See what people are saying about this story in our forums area, or check out other recent discussions.

