Posted Thu Dec 31, 2015 at 07:12 AM PST by Justin Clark
Frame rate problems reported.
Considering that, by all accounts from the engineering side of things, the Xbox One being able to run 360 games is a miracle on par with turning water into wine, it's actually impressive it took this long for a problem to crop up egregious enough to warrant internet grumbling, but that's just what's going down right now with the XB1 and 'Halo Reach'. Numerous users are reporting that the game is suffering from some severe stutters and dips in frame rate compared to the smooth-as-silk consistent 30fps the game gets out of the 360 natively, with many users calling the game "unplayable".
The video below, put together by YouTube channel VG Tech has slapped together a fast look at the game running in Theater mode on 360 compared to the Xbox One. While "unplayable" seems like typical internet hyperbole, there is, objectively, a downgrade in quality, which would definitely affect response time from pulling the trigger, which can mean life or death in a shooter as frantic as 'Reach'
Microsoft has issued a statement via Kotaku that "the Xbox engineering team is currently looking into the issues and are working to address them.” Again, considering 360 emulation on the One is in its infancy, frame rate stuttering is child's play compared to what could be happening. Anybody who tried playing original Xbox games on the 360 can attest to that.
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