Turn 10 Plans to Overall Both Credit Payouts and Car Prices in 'Forza 5'

Posted Fri Dec 13, 2013 at 10:30 AM PST by
Forza 5

New modes and economy adjustments incrementally moving the game closer to the 'Forza 4' experience.

'Forza 5' continues to be a work in progress as the game's economy (acquiring cars and driver levels) is about to undergo a major adjustment. The Turn 10 has already given out a free car or two (to Limited Edition and Ferrari Car Pack owners,) as well as millions of credits through Forza Rewards. (4 million for this author) Beyond these gestures, it seems that Turn 10 intends to directly adjust the game's frugal (and futile) experience by adjusting both credit payouts and car prices.

From Turn 10, "This content update includes the first wave of adjustments to the Forza 5 economy, which we initially announced in early December. These adjustments are based on player behavior within the game, as well as feedback received from the Forza Motorsport 5 community. First of all, we are dramatically increasing the rate at which credits are being earned in the game. For example, driver level payouts have more than doubled (from just over 15,000 credits to 35,000 credits). Players using average difficulty settings will also see approximately a 60 percent increase in credits earned per hour of play -- a number that can dramatically increase by upping the Drivatar difficulty and assist settings used during races. Wherever your skill level lies, however, you’ll be earning more credits per hour in Forza Motorsport 5 to spend on the cars that matter most to you.

"In addition to increasing the payout, we have also reduced the price of the best cars in the game. In fact, the cumulative price of all on-disc cars in the game has decreased by 45 percent. To use a specific example, the Ferrari 250 GTO, one of the most expensive cars in Forza Motorsport 5, will cost 2 million credits after the content update, down from 6 million credits when the game launched. By comparison, that same car cost 10 million credits in Forza Motorsport 4."

Not only is Turn 10 cutting down on the game's demand for microtransactions (though nothing as crazy as giving players free DLC cars for the content shy game), but two game modes are being added, Drag Racing and Tag Mode.

Drag Racing is coming to both Free Play and Multiplayer modes and allows players to drag race cars on the airfield track.

Tag Mode returns as it was in 'Forza 4,' with Keep the It' 'Tag Virus,' and 'Pass the It' sub modes.

The update also includes some improvements for those using wheels, including adjustments for max wheel rotation and max force feedback.

Source: Xbox

Author: Brian Hoss

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Tags: Xbox One, Forza (5 posts) (all tags)