Report: 'Gran Turismo 6' Offers Loads of Microtransactions Alongside Conventional Player Progression

Posted Wed Dec 4, 2013 at 10:30 AM PST by
Gran Tursimo 6

"GT6's economy works exactly the same as GT5's."

'Gran Turismo 6' is headed for release this Friday, and there is a considerable amount of concern that the game will be adversely affected by crippled progression and microtransactions like series rival 'Forza 5.' Eurogamer is reporting that yes, 'Gran Turismo 6' offers several options for purchasing credits for cars, which if used to purchase expensive cars like the Jaguar XJ13, will cost ridiculous amounts of real money. At the same time though, Eurogamer is also reporting that the traditional mode of progression for 'Gran Tursimo,' including payouts and car prices, is present in the new game, indicating that micro transactions have been emphasized as the way to progress.

Here are the European PSN prices for in-game 'Gran Tursimo 6' credits:

500,000 In-Game Credits (£3.99/€4.99)
1 Million In-Game Credits (£7.99/€9.99)
2,500,000 In-Game Credits (£15.99/€19.99)
7 Million In-Game Credits (£39.99/€49.99)

From Eurogamer, "One of the top priced (cars) the Jaguar XJ13 costs 20 million credits. You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.

"The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar."

Here's a look at buying cars in 'Gran Turismo 6:'

You can find the latest info on 'Gran Turismo 6' linked from our Video Game Release Schedule.

Source: Eurogamer

Author: Brian Hoss

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Tags: PLaystation, Gran Turismo (all tags)