'Call of Duty: Ghosts' 6GB RAM Requirement Patched Out

Posted Tue Nov 19, 2013 at 08:30 AM PST by
Call of Duty: Ghosts

"This can cause the game to run slow."

Despite being built on the engine as previous 'Call of Duty' installments, 'Call of Duty: Ghosts' asks for some specific, steep PC requirements. Such requirements include a 64-bit OS, a DirectX 11 video card, and most irksome for some, 6GB of RAM. Now, it's worth noting that the PC requirements for the game were long in coming out, with Nvidia releasing an even higher set of requirements, which was then later contradicted by Infinity Ward.

The end result of these requirements was that launch day saw many veteran 'CoD' players who had pre-ordered or been gifted the game unable to play. The issue with the RAM requirement was two-fold. First, unlike most RAM requirements, the game checked the system for RAM at launch and if the user had less than 6GB, the game refused to launch. Meanwhile, many users with varying amounts of RAM noticed that the game seemed to only utilize around 2GBs at max.

A user fox for the RAM check was developed, passed around, and reported on, but much to many 'Call of Duty: Ghosts' PC game owners chagrin, the fix was only for pirated versions of the game.

Today's patch enables the game to be run without 6GBs of RAM, (needs 4GB now) but leaves in place a warning.


Author: Brian Hoss

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Tags: Infinity Ward, Call of Duty (all tags)